About the Game
Our History
The Drinking Game was developed by Andrea M. Winters, M.A., M.Ed., L.P.C., formerly the Associate Director and Alcohol and Other Drug Specialist at the Pace University Counseling Services in Pleasantville, New York. The game’s content was derived from materials used in an alcohol and other drug education workshop for students at Pace and is part of a harm-reduction approach to alcohol education. Ms. Winters currently has a private practice in New York and New Jersey where she counsels adults and older adolescents.
The Drinking Game borrows principals and concepts from the BASICS (Brief Alcohol Screening Interventions for College Students) program developed in 1992 at the University of Washington and from TIPS (Training for Intervention ProcedureS) for the University, a derivative of TIPS for On Premises, originally created in 1982 by Dr. Adam Chafetz in an effort to provide bartenders and waiters with the skills necessary to prevent customers from becoming intoxicated.
Under the assumption that “play” is more fun than “work” – this game was designed to replace workshops and presentations formerly used to “teach” students about drinking. Instead, students play the game in teams, win prizes and in the process discover how, when and why they drink. The result: purposeful and conscious decisions around alcohol use.
The Drinking Game was developed by Andrea M. Winters, M.A., M.Ed., L.P.C., formerly the Associate Director and Alcohol and Other Drug Specialist at the Pace University Counseling Services in Pleasantville, New York. The game’s content was derived from materials used in an alcohol and other drug education workshop for students at Pace and is part of a harm-reduction approach to alcohol education. Ms. Winters currently has a private practice in New York and New Jersey where she counsels adults and older adolescents.
The Drinking Game borrows principals and concepts from the BASICS (Brief Alcohol Screening Interventions for College Students) program developed in 1992 at the University of Washington and from TIPS (Training for Intervention ProcedureS) for the University, a derivative of TIPS for On Premises, originally created in 1982 by Dr. Adam Chafetz in an effort to provide bartenders and waiters with the skills necessary to prevent customers from becoming intoxicated.
Under the assumption that “play” is more fun than “work” – this game was designed to replace workshops and presentations formerly used to “teach” students about drinking. Instead, students play the game in teams, win prizes and in the process discover how, when and why they drink. The result: purposeful and conscious decisions around alcohol use.